Influence:
In the game, there is such a thing as the influence of a colony on the planet.
It depends on the number of hubs the colonist has, and on how long ago he built them.
If a player colonizes not one but several planets, the influences of all colonies are not cumulative.
Each colony will have its own influence and status.
As soon as a player colonizes a new planet, his influence on this planet will be equal to 0,
and it will not grow until he builds at least one
hub.
Each hub increases influence by +1 every minute.
When the hub is destroyed, the owner of the hub loses the Nth part of the influence, here N is the number of hubs before the destruction.
For example, if there were 10 hubs, the owner loses 1/10 of the influence. If there were 2 hubs, loses half of the influence.
If it was the only hub, the influence becomes zero.
With one hub, you can gain 14400 influence points in 10 days.
The player with the 14400 points and the most influence among other players,
considered the owner of the planet. In this case, his colony counts towards the overall rating.
Status:
The influence of a colonist determines his status on the planet.
A peaceful player will have one of the following statuses:
- EXPLORER
- as long as your influence is 0, your will have the status of a explorer.
- SETTLER
- as soon as you build your first hub and your influence becomes more than 0,
your status will change and you will become a settler.
- GOVERNOR
- the settler who scored 14400 influence points first becomes the governor of the planet.
- the governor has a 20% bonus to mining productivity.
- the governor's units can pass through the gates of any refugee, if the auto mode is set for those gates.
- the governor has the right to declare war on an illegal,
in which case the illegal receives the status of an invader.
- REFUGEE
- as soon as the planet has an governor, all peaceful settlers automatically receive refugee status.
- a refugee is granted a residence permit for five days, formally, so that he can move to another planet.
- the residence permit can be extended.
To do this, you need to send your units to the governor's monastery.
The more expensive the unit is, the more extra time is provided.
- if the time has expired, the refugee receives a semi-criminal status of an illegal.
- ILLEGAL
- when a refugee's residence permit expires, he receives the semi-criminal status of an illegal.
- the illegal is still considered a peaceful player and no other peaceful player except the governor has the right to attack him.
- if the governor declares war on an illegal, the illegal receives the status of an invader,
while the peaceful status of the governor is preserved.
- each illegal reduces the overall mining productivity of the planet by 10%.
- by sending their units to the governor's monastery,
the illegal can at any time regain the peaceful status of a refugee.
Attacking a peaceful player is considered a crime.
The player who violated the law, depending on his influence, receives one of the criminal statuses:
- MARAUDER
- if the influence is 0.
- INVADER
- if the influence is greater than 0.
- each invader reduces the overall mining productivity of the planet by 5%.
- TYRANT
- if the governor breaks the law, he becomes a tyrant.
- in this case, all refugees and illegals receive the status of a settler, and are no longer obliged to pay tribute.
- the tyrant, as the owner of the planet, receives a 20% bonus to the mining productivity.
- however, the overall mining productivity of the planet due to tyranny is reduced by 15%, including for the tyrant himself.
Productivity penalties are cumulative, the more invaders and illegals, the lower the overall mining productivity of the planet.
Everyone gets fined, including the violators themselves.
Any player is allowed to attack a criminal, and this is not considered a violation of the law.
The criminal himself can also attack any other player, he does not need to specifically declare war for this.
In the game, the units of all criminals are displayed in red.
Illegals - yellow.
Units of peaceful players are blue.
Your units are always green, whether you are a criminal or not.
If the buildings are disconnected from the hub, then they are displayed in a more gray color.
Change of ownership:
If a peaceful player gains more influence points than the owner, he becomes the new
governor of the planet.
The former owner depending on his status,
tyrant or
governor,
becomes respectively either an
invader or a
refugee.
An amnesty is declared on the planet, all
illegals are again declared
refugees,
each
refugee is again given a residence permit for five days.
If the influence of the
invader becomes greater than that of the
governor, anarchy ensues on the planet.
During anarchy, the planet has no
governor,
everyone receives the status of a criminal and a 10% penalty to mining and production speed,
Any player can attack any player and this is not considered a violation of the law.
Anarchy lasts 3 days, after which all criminal statuses for all players are nullify,
the player with the most influence becomes the new
governor of the planet,
and all
settlers receive
refugee status with a residence permit for 5 days.
If any
invader gains more influence points than a
tyrant, then he becomes a new
tyrant.
The criminal status of the former
tyrant is preserved, only now he becomes an
invader.
In this case, the change of ownership does not affect other players.