SPY
HP: | 100
|
Armor: | 1-10
|
View radius: | 7
|
Attack: | 0-20
|
Attack radius: | 1
|
Attack speed: | 2.3 sec
|
Speed: | 10.8 km/h
|
Population: | +1
|
Cost:
- food 1000; copper 200; silver 200; gold 100; ants 100
Trophy:
- food 500; gold 10; ants 10
Features:
- The Spy disguises himself as another player's worker
and can freely pass his gate if they are in auto mode.
- In terms of characteristics and appearance, it almost does not differ from the worker,
the only difference is that the spy does not have an ax.
- Just like a worker, a spy can build a campfire anywhere,
even if there is no hub nearby.
- In addition, spies can attack peaceful players without declaring war, while the attacker does not receive the status of a criminal.
However, spies themselves can also be attacked, even those belonging to a peaceful player, and this is not considered a crime.
- As long as the enemy spy is not revealed, your units will not automatically attack him,
he will be displayed in green on the screen, as if it were your unit.
- As soon as the spy attacks someone, enters the radius of view of a campfire or streetlght,
leaves a building or ship, his stealthiness disappears for 1 minute and his color turns red,
even if his owner is a peaceful player.
- If you select a disguised spy, it also turns red.
- You can train a spy at the university.