CAMPFIRE
HP: | 10
|
Armor: | 0-1
|
View radius: | 30
|
Creation cost:
- wood 20
Trophy:
- wood 10
Features:
- Campfires within their radius of view scare away wild animals
and remove disguises for 1 minute from all spies, including yours.
- Unlike other structures, a campfire can be built anywhere on the map, even if there is no hub nearby.
- Campfires are visible to all players.
Be careful, your campfires and explosions dispel the fog of war for everyone, not only for you, but also for other players.
Accordingly, you can also see the campfires of other settlers.
If you do not know the location of the enemy, move and look at the minimap, perhaps the enemy has kindled a fire.
- The campfire only starts to burn when it is fully built.
Then it gradually fades away, every 3 minutes HP decreases by 1, i.e. if not supported, it will completely go out in 30 minutes.
Fading away, the radius of the fire gradually decreases.
To maintain the fire, additional resources are not required.
Just select any worker, and right-click on the fire, he will start repairing it.
- In addition, campfires can serve as a beacon for crewed spaceships, the rules are:
- If there is a free spaceport on the planet, then a ship from another planet will land at the spaceport.
- If there are no free spaceports, then the ship will collapse, the cargo will be preserved, and its crew will land in a random place.
- If you light a campfire before the ship arrives, the crew will land not in a random place, but near the campfire.